Dice

How it works

The dev puts part of their own buy on the die. Holders put nothing in and receive nothing from it. Everything below runs in your browser with the same formula the site uses.

  1. Launch. The dev signs the creation and the dev buy in one transaction, on Stonks. At least 25% of that buy is reserved to the die.
  2. Arm. Before the first trade, the dev pre-signs 24 burns: 8 slices of the reserved bag, each split in 3 parts, each part on its own durable nonce. Slices weigh 1 to 8 out of 36: later rolls carry more.
  3. Announce. The 8 roll slots are fixed at creation: creation slot + 30 min, 1 h, 2 h, 4 h, 8 h, 24 h, 3 d and 7 d of slots (2.5 slots per second). If a slot has no block, the first block after it counts.
  4. Roll. Face = the block hash, base58 → one integer, mod 6, + 1. Faces 1–2 burn one part, 3–4 two parts, 5–6 all three. The site submits those burns.
  5. Release. Parts that don’t burn go back to the dev, in public. The dev closes their nonces, which voids those burns for good and returns the rent.
  6. Penalty. If the dev sells into the reserved bag, or sells more than 25% of their free bag before 24 h, every part left burns at once. Parts the bag can no longer cover show as cancelled, in red.

Try a block hash

Pick the faces

Dev buy 4% of supply, 50% reserved: 2% of supply on the die. Set each face and read what burns.

A whole life in two minutes

Simulated A made-up coin, made-up trades and made-up block hashes, rolled by the real formula. Seven days in 120 seconds.

Coin age0 s